Castle Game Engine 7.0-alpha.1 release: editor, glTF, Switch, sprite sheets, powerful and simpler API
We proudly present the first alpha pre-release of Castle Game Engine 7.0. It is time to break the long period of waiting since CGE 6.4!
We emphasize that it is a pre-release. We’re still working on a finished 7.0 release, where all the features are polished, all examples are reorganized to show the new approach, all of manual is updated to show editor usage etc. In the meantime, we feel (since a long time now) that what we have is fantastic, and a big step forward since the last CGE release.
The most important new features are:
- CGE editor
- glTF 2.0 full support and realistic rendering upgrades
- Nintendo Switch
- Better API for viewports and cameras in
TCastleViewport
- Third-person navigation (with avatar)
- TCastleDownload class, to make asynchronous (non-blocking) downloading
- Load sprite sheets and images to TCastleScene
- Big user interface classes improvements
- Easy serialization of components as JSON
- CastleSettings.xml file support
castle-data:/
protocolTCastleBehavior
to enhanceTCastleTransform
functionality likeTCastleBillboard
orTCastleSoundSource
- Many optimizations and profiling features
- New screen effects API
- Easy mirrors on flat surfaces
- Localization
- Animation blending improvements
- Many new notable examples
- Android support for Arm64, many new services, upgrades to build infrastructure
- iOS vibrations, GPU compression, IPA building, new services
- Physics detecting collisions, settings and triggers
- Sound backends, FMOD backend, LoopingChannel, sound streaming
The more complete list of changes is here. Even that longer list is just a summary — just browse our news to know all the details.
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Castle Game Engine
Cross-platform (desktop, mobile, console) 3D and 2D game engine. Visual editor. glTF, X3D, Spine. Modern Pascal code.
Status | Released |
Category | Tool |
Author | Castle Game Engine |
Tags | 2D, 3D, castle-game-engine, editor, FPS, Game engine, gltf, pascal, x3d |
More posts
- Updated 7.0-alpha.3 binaries: bundled FPC, macOS build74 days ago
- Castle Game Engine 7.0-alpha.3 release: physics, blending, batching, shadows, De...74 days ago
- Castle Game Engine 7.0-alpha.2 release: a lot of new components (lights, primiti...Sep 12, 2022
- Castle Game Engine 6.4 release – physics, iOS services, shader pipeline upgrad...Jan 23, 2018
- Castle Game Engine 6.2 - easy iOS, CommonSurfaceShader and moreJun 19, 2017
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